Makerspaces and technology-enhanced learning for institutions that want people to make, test, think, and learn by doing.

I help museums, universities, libraries, schools, and cultural organizations design learning environments where technology supports hands-on inquiry, creative production, and material experimentation. My practice includes makerspace strategy, curriculum design, workshop development, faculty and educator training, digital learning tools, fabrication-based learning, and public programs that connect making to art, design, history, science, and community life.

Reach out here to learn more about building hands-on learning environments.

Students in a makerspace or FabLab operating machinery, with safety glasses and various tools on workbenches.
A makerspace classroom with large floor-to-ceiling windows, desks, and various scientific equipment and models for experiments.
Three young men working on robotics project in a workshop, with wires and parts on a table, shelves with tools and supplies in the background.

Makerspace Strategy

I help institutions design makerspaces with a clear educational purpose, not just a room full of tools. This includes planning the space, defining audiences, selecting equipment, building partnerships, and creating programs that connect making to learning goals.

Technology-Enhanced Learning

I develop learning experiences where digital tools, fabrication, media production, and hands-on experimentation help people think more deeply. The work can support courses, workshops, public programs, professional development, and interdisciplinary learning.

Curriculum and Training

I create curriculum, facilitation models, and training sessions for educators, faculty, staff, and students. The goal is to help people use tools with confidence, connect making to ideas, and build learning environments that are practical, creative, and sustainable.